All Posts tagged as "Game Development"

Unity 2018 - Using SerialilzeField to expose private variables

Most tutorials expose variables in the inspector by making them public even if they need to be private. After some research, I've found the safest/Best Practice approach to exposing private variables is by using [SerializeField].

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Unity 2018 - Composition vs. Inheritance

I recently discovered I was writing my Unity code the 'Old Fashoned' game developer way by using classical inheritance. Unity was built on the foundation of using Composition, a modular way to build objects. Let's talk about the differences.

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